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Twisted Two: Return to Travianna


Published by: eXtasy Books

Author : J.S. Frankel

ISBN :978-1-4874-4380-1

Page :207

Word Count :66000

Publication Date :2025-12-26

Series : #

Heat Level :

Available Formats :

Category : , Young Adult , (YA) Mystery and Suspense

TO BUY AT AMAZON CLICK HERE

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Battling digital monsters was easy. Surviving an egomaniacal gamer is the real challenge for Angella and Sharon, two former humans trapped in a digital world where losing means everything.

For five years, Angella and Sharon have lived quietly inside a digital world, safe from the bodies and lives they left behind.

That safety is shattered when someone on the outside decides that they’re no longer meant to be hidden.

Pulled back into the physical world and forced into a game they don’t control, Angella and Sharon discover that their existence is more dangerous than they ever knew—and that someone is willing to rewrite reality to claim it.

This time, the monsters aren’t digital.

And losing won’t just cost them their freedom.


Waking up in a world that was and wasn’t real could only be termed as a mindbender of Olympian proportions. Sharon lay next to me on our bed in our quiet country cottage. I watched her chest rise and fall in its rhythmic pattern before I slipped out of bed and went to the full-length mirror to examine myself.

I’d done the same thing every morning for the past five years, wondering if the computer program still had me as a woman. Yep, still female, in all my womanly glory. At six feet in height with long, blonde hair, a slender yet superbly toned body, blue eyes, and a face that Sharon called pretty, and which I didn’t disagree with, everyone who’d seen me said that I was not only statuesque but also gorgeous.

Well, a compliment was a compliment. It had been five years since Sharon and I had met under the oddest of circumstances. Yet, we clicked, we were in synch, and nothing else mattered.

I glanced back at our bed. My girlfriend was still sleeping, so I decided to take a quick shower before she woke up. Then, breakfast, shopping in Tacoma, and…we’d play it by ear after that.

While in the shower, I reflected on my earlier thought of us being together was all that mattered. That was largely true, although some people still couldn’t get their minds wrapped around the concept of two women being in love and living together. Sometimes, it was hard for me to wrap my mind around that concept, considering I’d been born a guy.

And that was another story altogether…

 

 

Five years ago. Hummel Corporation, Portland, Oregon.

 

Game interface time. My brother, Martin, and I had won a contest to interface with Travianna Three, the hottest new interactive video game on the market. Actually, he was the computer whiz—I’d written the essay that won the contest for us. Our father drove us from our home in Tacoma to Portland where the Hummel Corporation, the company that created the Travianna series, was located.

Once there, we met Mr. Hummel and his wife. Harry Hummel, genius inventor, and his wife, Athena, a psychologist, couldn’t have been nicer. But while they were nice, Sharon, who was one of the other gamers who’d won the contest, well, she was hot.

A fiery redhead with the stereotypical fiery temper to match her hair color, she and I had gotten along well enough. We were all the same age—seventeen—and I respected her. Martin had been hot for her, too, but he had all the charm and social graces of a drowned rat, while I—my name was Charlie Matthews, then, and I’d been adopted by Martin’s family after my parents had been killed in a car accident—was a little more socially adept.

Long story short, Mr. Hummel had designed an interface to his latest game. “You mean, our minds are going to be inside that game?” I’d asked.

He nodded. “You’ll be the characters you’ve chosen. Travianna Three is the latest in my line of games, and it’s the only interactive game around that allows the user to literally be in the game. I’ve tested it, it’s safe, and you three will be fine.”

Or so he’d said. In reality, when we’d laid on our bio-beds and had metal helmets fitted on our heads to relay our brain’s impulses to the computer mainframe, a glitch had happened. How, or why, I never knew, but instead of becoming Edward, a character in that medieval world that I’d chosen as my avatar, I’d ended up in the body of Angella of Avernon—and the techs couldn’t get me or my brother or Sharon out.

Worse, something totally unexpected—an electrical virus—had developed within the game. It piggybacked its way into our bodies, crippling them. That was strike two, and strike three came when the game somehow glitched again and saw us as threats. It sent a number of monsters and an evil king to destroy us, and we had to battle our way through various levels to the end.

Near the end, Martin died, mainly because his mind and body couldn’t adapt, so only Sharon and I were left. And we’d made it through, defeated the evil king, and ended up falling for each other and living in our little cottage in the computer-simulated countryside of Tacoma.

As for getting out, that was impossible. Our bodies had been greatly damaged by the initial interface, and they were no longer capable of supporting human life, or so we’d heard. Had we returned to them, we would’ve had to live in a vegetative state, and that, to me, was no way to exist. So, here Sharon and I stayed, content with our lives in a world that was real, and yet, not.

It was real to us, as our minds made it real. We had our five senses working well, we could eat, drink, and be merry. We experienced pain if we banged our knees or elbows on something hard, we felt pleasure when we kissed…in short, even though our bodies were nothing more than representations of humans to those viewing us on a monitor, inside the scenario, we were real.


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Tags: twisted two, Frankel, Jesse, young adult, science fiction, paranormal, fantasy